Our Impact

Proof that immersive work can scale beyond a demo.

Numbers below are drawn from the 2026 capability deck and public company profiles. They tell the story of a studio with deep repeat business, a large metaverse footprint and a wide XR implementation base.

1150+

Clients

Deck-reported client base across products, metaverse, training and enterprise systems.

749

Metaverse Clients

PartyNite/Lif3Sim has become the brand and public-sector platform at the center of the story.

68%

Repeat Customers

The deck positions Gamitronics as a partner customers keep returning to.

5000+

XR Use Cases

Use cases across defense, heavy equipment, automobile, medical, agriculture, oil and gas and more.

Representative Work

From public imagination to operational readiness.

The portfolio is strongest when split into three impact areas: culture and entertainment, enterprise training and public experience infrastructure.

Culture

Avatar events and digital venues

Daler Mehndi concerts, festive worlds, branded islands, virtual multiplexes and creator-led experiences inside PartyNite.

Training

Safer practice before real risk

Saudi Energy safety, Mercury engine workflows, Kaiser Permanente trocar training, BIAL ARFF modules and refinery safety.

Enterprise

Gamified systems people use

ICICI learning, DHL fleet gamification, Indian Oil eShop, Google Assistant games and Microsoft awareness systems.